Friday 12 December 2014

Maya: Temple Modelling Challenge


This is a modelling assignment given to us to be assessed as part of our end of term submission.



I had to re create on Maya the temple you can see above using everything I have learnt since the start of this course. I also had to apply basic textures to the finished model using textures given to us by Robin.


I blocked out the basic shape of the temple.


Building the tower in the center of the temple was tricky because it pointed out faces that weren't in proportion with each other.


Once I had created and added all of the roofs I began texturing them one by one.


I then began to create the front of the building.


Once all of the main structure was built and textured I began to add small details.



Here is my finished temple.




Rendered image of the central tower.
If I had more time I would create and add the windows you can see on the front part of the temple. However a problem with the faces on my temple means that it would take too much time to sort out before submission.

My complete temple.

Maya/ Unity: Level Design, Condoned.


Here is my level design for Ewan. This is part of our winter submission.

I have created a small game called 'Condoned'. The premise for this game is to escape a laboratory. 

The player starts off inside the complex with the simple goal of escaping. Everyone has disappeared and you have no idea why, things seem out of place and the character you play is confused. The power supply to the exit has been cut off. The 3 power conduits that supply power to the exit have been removed and hidden within the lab, clearly its no mistake, someone; or something has sabotaged the facility. The player must now enter the depths of the lab and find the 3 power conduits, then return them to the power source next to the exit to power the door. The player can then escape and win the game.

Its a simple concept that will allow the player to explore a place with the constant feeling of being watched. No hostile AI exists and there will be no mechanic that could kill the player. The level is solely occupied by you alone. However the constant feeling of being watched due to the ominous back story creates suspense and threat. I plan to add a creepy soundtrack over the top of the game in a loop, this will create ambiance and add to the feeling of suspense. Hopefully this will push the player forwards to try and finish the game quicker and quicker.     

One Sheet.

Storyboard.



I created a modular level design using pieces of a corridor I created in Maya. This allows me to create a big level using relatively little effort. I pieced together the level in unity.


Changes were made to my level as I went along. The back story also changed but I kept the core game play the same. 


The system of corridors I created is relatively simple. However in game it is easy to become lost.



Here is my finished layout all pieced together.

Modeling in Maya


For my level design I felt it was important to use all of the skills I have learnt in Maya to create a more realistic environment. I have spent lots of time modelling prefabs to place into my game. Everything here was created by Me using Maya.

A stool. For this design I was inspired by old metal stools often seen in naval ships.

A generator with control panel.

Control panel created in Maya. The lever and needles in the dials are separate from the rest of the control panel. I did this so I can animate them later.

My generator in game.

Generator room. Everything in game was modeled by Me in Maya. I added lights in unity along with materials.

Cardboard box modelled in Maya.

Gas Canister modelled in Maya.

Microscope modelled in Maya.

Coffee cup modelled in Maya.

Clipboard, Book and Petri dish modelled in Maya.

Ballpoint pen modelled in Maya.

Wall units modelled in Maya.

Palette and Barrels modelled in Maya.

Tables and Shelves modelled in Maya.

Room complete with floor tiles. The rooms were designed to fit together with the modular corridor pieces you can see at the start of this post.

In game shot of one of the labs.

Generator room with door that opens when you press the button.

Storage room.

Overview of level complete with materials and lighting throughout.

Final generator room. The keys (Power Conduits) in my level fit into the coloured slots on the face of the generator. This provides power to the final door which allows the player to escape/ win the level.