Tuesday 20 October 2015

Using Navmesh in Unity: Part Two (CGA Year Two)

Part two of this tutorial focuses on creating a Navmesh that allows doors to stop a character from navigating into a certain area. This means the door has to essentially cut off part of the Navmesh when it shuts, it then rejoins when the door opens allowing the character to navigate to a certain area. We also learnt how to apply floating text that appears whenever You hover your mouse over a specific object.

Follow the screenshots below to see how this is done.


Again We were given this scene and all assets by our tutor.











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