Thursday 18 February 2016

Part Four: Ninja Kebab, First Person Shooter (CGA Year Two)

As a team we decided to stop developing a linear level, it became clear that we were taking on too much work. So we all agreed to create a small, wave based experience. This will allow us to create a more polished game.

We've also settled on a name for the game, Red Hail.

After weeks discussing and experimenting We finally settled upon a design for the main room within our game. Our concept artist (Razvan Prajanu) handed me a final 2D concept piece for the main area within our game. This room will be the starting point for the player, and the main area the player will defend against waves of enemies.

I built the room in Maya over roughly 5-6 days. I used Razvan's concept as reference. However I was allowed to make changes where I want; this gave me the ability to alter the environment where I see fit. I did make a few subtle changes but I tried to stick to the original concept best I could. Any changes I made were ran past both the concept artist, and game designer first to ensure continuity between 2D and 3D.


I handed the completed grey box over to our lead game designer who put it in engine. There are a few tweaks to be made, however for the most part the modeling is complete. I will begin UV work soon and start the process of transferring each asset to Unity; I will then build the final environment.

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