Friday 29 January 2016

Part Three: Ninja Kebab, First Person Shooter (CGA Year Two)

I modeled an early, modular, floor panel concept given to me by Razvan Prajanu. This was part of the early experimentation I did to try and figure out ways to lower the number of tris in the scene. I also experimented with Quixel in order to gain a deeper understanding of PBR workflows. And to demonstrate to the rest of the team ways in which we could go about creating the environment.





This is the finished modular panel in 3DO, I used a colour ID map to assign the material. I stuck to Razvans concept best I could whilst creating this. But after a brief discussion with the team we decided not to use this panel in the environment.

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