Wednesday 13 April 2016

Part Eight: Ninja Kebab, First Person Shooter (CGA Year Two)

This is the start of the baking process, George (Game Designer) removed anything with a high amount of detail, or an emmisive texture to lower the time it took to bake. He did this to get an idea of how long it will take to bake, and to get the settings right before baking. Otherwise it could be a waste of time baking something for a whole day, if it doesn't turn out the way we want it.

However this does demonstrate what the models I built will look like in the final version.

Screenshots below.



The grey crate in the center of the room (left hand side of the image) was modeled by our prop artist, Reece.





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