Wednesday 27 April 2016

Part Four: Games Art Asset, Viper Mk II Variant (CGA Year Two)

Here is the low poly version of my ship. I took the high poly, deleted any unnecessary geometry and removed edge loops that weren't crucial to the overall shape. I also tweaked my typology and edge flow to ensure an even surface across all of my meshes.





Total tri count for the low poly: 36,191.

I now need to UV my ship and begin the texturing process.

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